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Early on in the game most of your vault dwellers will usually have 2 or 3 of a single skill and won’t be particularly strong in anything. Fallout Shelter SPECIAL Stats are applied to each individual vault dweller.
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Chems can also temporarily boost player's skills however, they often have adverse effects such as addiction and withdrawal.S.P.E.C.I.A.L (Strength, Perception, Charisma, Intelligence, Agility, and Luck) stats are a reoccurring system throughout the Fallout series. For example, equipping a lockpick would improve lock picking skills. Some skills can be improved while having certain items equipped. Some NPCs can also improve skills via training. However, after a skill reaches a certain level, books no longer have any impact. Four passive skills: Speech, Barter, Gambling, Outdoorsman.īooks found throughout the game world can improve some of those skills permanently, although books are scarce early in the game.Eight active skills: First Aid, Doctor, Sneak, Lockpick, Steal, Traps, Science, Repair.Six combat skills: Small Guns, Big Guns, Energy Weapons, Unarmed, Melee Weapons, Throwing.As skills grow higher in rating, they begin to cost more skill points to increase. How high a skill can be developed is affected by the character's Attributes - a character with a low Intelligence will not be able to boost their Science rating as high as a character with high Intelligence, for example.
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A tagged skill will improve at twice the normal rate. The player may choose to " tag" 3 of the 18 skills. Every time the player gains a level, they will be awarded skill points to be used to improve their skills, equal to 5 points + twice their Intelligence.
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The starting values for those skills at Level 1 are determined by the player's 7 basic attributes, but most of those skills would fall between 0% and 50%. There are 18 different skills in the game.
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